Crafting

Expertise Crafting

Pathfinder’s crafting is rather two dimensional. Its a luck roll that and a gold cost. There was no greater quest for materials because the system assumes you can get everything readily. This is a poor assumption. And there is no ability to role play as an artisan.

Expertise Level = Skill Ranks + INT + Focus + Tools + Aide
Expertise can also be influenced by tool quality and aid from someone who is at least a journeyman in your expertise.
Please note that the bonus from class skill does not apply with this system. However traits and class talents do.

Rank Expertise Level Roleplay (Crafting Notoriety)
Amateur Below 5 Newly Introduced to the craft or uninitiated.
Novice 5 – 10 Under an apprenticeship generally.
Journeyman 11 – 20 Talented enough to run their own business.
Artisan 21 – 30 Generally a sought by guilds or patrons.
Master 31+ Legendary, great renown.
Alchemist Alchemical Items, Candles, Herbal Remedies, Transmutations, Poisons, Potions
Armorer Metal Armor, Bardings
Artificer Clockwork, Constructs, Enchanting, Magical Accoutrements
Blacksmith All Metal Weapons, Locks, Tools, Lanterns, Adventuring Gear
Bowyer Bows, Arrows, Bolts, Arbalests
Carpenter Housing, Wagons, Furniture, Tools, Utensils
Engineer Guns, Gunpowder, Explosives, Siege Equipment, Bridges
Leatherwork Leather Armors, Saddles, Clothing, Adventuring Gear
Jeweler Rings, Chokers, Bracelets, Necklaces, Precious Stones
Weaver Clothing, Baskets, Sacks, Cloth adventuring gear

Each item have an expertise level based of cultural style, complexity, and the materials used.
Exotic materials are harder to use. Humans crafting things from the Dwarven style without special training can be challenging. Making a ring is far simpler than cutting at 36 facet diamond.

Crafting then becomes a d100 roll for progress where the DC is calculated from the following formula.
For every expertise below the required level, the chance of success is 70% – (5% per expertise under the required level).
For expertise equal to required level is 70%.
For every expertise above the required level, the chance of success is 70% + (2% per expertise under the required level)

Progress on the item is based off of successful checks before a number of failures.
A check that meets the roll percentage is a success.
A check that fails the roll percentage by less than 5 is a no progress.
A check that fails the roll percentage by more than 5 is a failure and counts as a strike against the work.
A check that fails the roll percentage by more than 10 is a critical failure and ruins the work.

Crafting

The Ruins of Ner'ai Orsini Orsini